Tuesday, April 26, 2011

A Jaded View of the Classics

In school they make you read a lot of classics, and somehow most of them are painful to get through. I remember wondering if maybe some of those books were only classics because teachers kept making their students read them, and some of those students became teachers who did the same just out of tradition. Ostensibly, art becomes classic when it resonates with a lot of people over a long time, and I guess I can accept that, but it’s the “resonate” part that I find a bit questionable. Specifically, I think a lot of people connect with a piece of art because it evokes a strong response, without necessarily passing judgment on the quality of the response.

Before go into that, I should clarify that I do see value in classic stuff, even if it’s hard to get through sometimes. Take The Lord of the Rings and Super Mario Bros., for example. For someone who’s familiar with more recent works that derived from those classics, the originals probably seem tedious. But if you know the originals, you can appreciate the more recent stuff more, because you understand where they came from. Also, when you consider the fact that the originals didn’t have a familiar base to stand on, their strengths become more impressive. The same goes for music, literature, painting, architecture, etc.

But it’s still fair to pass judgment on the classics. Here’s an analogy that’s not very flattering, but I think it makes the point pretty well. Consider dogs. They like to sniff things. All sorts of things. It seems like the more something stinks, the more excited a dog is to smell it. It’s not that they are looking for things that stink necessarily; rather, they explore their world through smell, and anything that has a strong smell is stimulating. So they go sniff it. And it just so happens that some of the strongest-smelling stuff in the world has a lot of germs on it, so people’s noses find it offensive.

Now think about some classical literature or artwork. I’d bet that the first few things that pop into your head will have a strong memory with them. Maybe it’s a fond memory, and maybe not. But when I look back at a lot of the art I’ve been exposed to that has achieved classical status, I’m pretty sure that it got that way because it was stimulating to someone. And not all of that stimulation was positive, or even morally acceptable. Sort of a “natural man” thing.

Let’s consider the visual arts in particular. I took an art history class in college. I barely passed – I think it was the lowest grade I ever got. It was definitely interesting. But there sure was a lot of inappropriate stuff thrown in there. Anyone who looks at very much classical art has to ask this question: Why in the world did they leave clothing off of so many people? The common explanation that I hear is that people back then looked at things differently; it was just an artistic expression, and people didn’t see it as pornographic. And evidently art lovers today do the same thing. But people back then had hormones too, so I have a hard time believing that claim. Actually I tend to think that the images and sculptures of unclad people were in fact intended to be pornographic, both by the artists and by the people who commissioned them. Remember that back then, they didn’t have photographs, and not many people knew how to draw realistically. So the morally depraved people who wanted inappropriate artwork could only get it by paying a professional painter or sculptor. And the only people rich enough to do that were royalty and religious leaders. So why would they put this artwork in churches and streets? Well, they wanted people to come and admire the artwork, and probably develop an attachment to the church or city associated with it. Most people wouldn’t distinguish between liking something for artistic reasons or for other reasons – they’d have an overall reaction to it.

So, does that mean that it’s immoral to look at Renaissance artwork? Not necessarily, but maybe. I think you have to define pornography based on its intent and its effect. (For example, an anatomy textbook could be pornography to someone who uses it that way.) Whether or not the artwork from back then was intended to turn people on, the more important question is what effect it has on people now who look at it. On the other hand, if you get used to seeing stuff like that to the point that it doesn’t have an effect on you, the state of being desensitized could itself be a problem.

If, hypothetically, people are reading this, then some of them are thinking something like “But most of that clothing-limited artwork has a religious theme, and it was created with a level of skill that could be considered inspired. It can’t be immoral if the content is uplifting, can it?” That brings up the familiar situation you see in movies and books today in which the whole thing is really good except for “that one part,” and the perpetual question: How immoral does one part have to be in order to make the whole thing immoral? Here’s a succinct answer to that [link], but it’s not really as simple as it seems, because if you really want to avoid inappropriate stuff, you’d kind of have to go live on the moon, and then you’d have to be careful of solar flares.

But back to the matter of inappropriate content wrapped in good art. I maintain that bad things wrapped in appealing packages are more dangerous than bad things labeled as such. A bottle of poison locked in a trunk in some cellar is not nearly as dangerous as a drop of poison dissolved in a drink. In the same way, most people aren’t going to go seek out trashy movies, but if you put a trashy scene in a funny, exciting movie, then people who wouldn’t seek it out will see that scene anyway. And the same goes with paintings and sculptures. The fact that a piece of pornography is created with skill simply makes it more dangerous, because it makes it more likely to be viewed. And the same goes for the literature they make us read in school.

So I’m not trying to pass judgment on people for liking classical artwork, but I do think the creators had less-than-honorable intentions in mind when they created it. And let’s face it – you’d be pretty uncomfortable if you saw your son’s bedroom decorated with the stuff.

Thursday, April 21, 2011

Pronunciation

There are a couple of names in video games that are kind of controversial for me. Some of them are even used by voice actors in the games, but I’m still not necessarily convinced. (See my entry on the Shannara books for even more disregard to official sources when it comes to pronunciation.)

Metroid

Aran: This one’s not so important to me, but I stress the second syllable in Samus’s last name even though the Federation computer in Prime 3 stresses the first.

Varia: This one gets me. You definitely want to stress the I here, but in Prime 3 they stress the first A. That doesn’t sound nearly as cool.

Ridley: I admit that using a short “i" here would be the obvious choice, but for whatever reason I read it with a long “i" when I first saw it, and it’s hard for me to convince myself to change. My way makes him sound more like a monster and less like a scheming leader (although he is arguably both.)

Gradius

On this one, I’m pretty sure I’m right. I’ve heard this said with a long A, but the A should definitely be short. Think about how you say “gladiator” or “graduate."

Deku

It’s said with a short e. Period.

Ikaruga

I’m pretty sure anyone who speaks Japanese could set this one straight, but I don’t think I know anyone who does – or at least no one who wants to talk about space shooter games. My initial reading was “eye-ka-RU-ga,” but I suspect it’s more like “i-KA-ru-ga.”

Wednesday, April 20, 2011

Ideals, Standards, and being “Bimoral”

Once when I was talking to my brother, he used the word Bimoral, and I found the idea kind of inspiring. I guess it’s a euphemistic term to refer to hypocrisy. It’s where you have two sets of values – one that you have most of the time, and it’s extremely strict. When people talk about honesty or charity, you feel good because you tell yourself that that’s the kind of person you are. But then, when you come up against a situation where acting on that set of values would have a negative influence on you, you switch to your backup moral code, which isn’t quite as strict. But then, once you’ve done what you felt would be in your best interest, you switch back to your strict moral code, because that’s who you “really” are. Of course, that’s complete bunk. Situations like that are exactly why having values is important – anyone can value what’s right when they’re not tempted to do what’s wrong. But that doesn’t stop us all from being bimoral once in a while.

A related concept is the difference between ideals and standards. This is illustrated when you hear someone say “<blank> is ideal, but it just doesn’t work for me.” There’s nothing wrong with that, as long as what you’re saying doesn’t work for you isn’t a moral necessity, like not stealing. But it is very different from saying “I will <blank>, no matter what.” The only reason I bring this up is that I think a lot of people value things, and they rest assured that they will act based on those values, but they have never considered circumstances under which they might feel pressure to do something else. (Again, I’m not necessarily talking about moral values here.) So it’s important to do that – not just think about what you value, but about what things are absolutely essential to you, to the extent you won’t compromise on them.

By the way, for reasons unrelated to anyone who will ever read this (just in case someone was worrying), the distinction between standards and ideals that drives me insane the most is “I’m not ready.” And I’m not talking about when something has to be done by a deadline, and you’re not ready to finish it yet. I’m talking about when you acknowledge that something is morally necessary now and try to excuse yourself by saying you’ll do it later. Imagine that someone shows up at your house and says “I know honesty and integrity are essential, but I’m not ready to live that way right now. So I’m going to rob you. Don’t worry; I haven’t lost my set of values. I’m just not ready to live them yet.” You would probably not be very impressed.

[By the way, I’m not directing the preceding comments at any particular person. Really. So don’t get offended if you think I am.]

Wednesday, March 16, 2011

Blaster Master

I remember discovering Blaster Master at a friend’s birthday party. It starts out with a goofy story about a guy whose frog escapes, finds some radioactive material and grows, then disappears into a mysterious cave. The guy follows the frog and discovers this cool-looking vehicle (sort of a tank with wheels.) This stirring music starts up as you blast out of a tunnel in the vehicle, and you encounter some bad guys and ledges and stuff, so you try jumping, and it works! You can even aim straight up. And then I came across a ladder that the vehicle obviously couldn’t use, so I was like, what if I can get out? And sure enough, pressing select has this teeny guy jump out. You climb down the ladder and enter a room, and then the whole thing switches to top view as you explore and search for power-ups. The whole mixed-view thing was pretty novel, as was the idea of a platform game where your character is a vehicle. And the game is full of really good music. It’s still one of my favorite NES games.

The game is also insanely hard. There’s no saving feature, and you have limited continues. Also the controls in the overhead view can be tough, since you have to hold the grenade button to face the same direction while moving, so you can fire at the bosses while waling sideways. Also, most of the overhead areas are useless. So while the game does give you a feel for exploration, there isn’t much of a reward for exploring if you know where the boss room is.

My other complaint is that, while you get permanent upgrades for the vehicle when you beat bosses, some of those upgrades are lame. The first level gives you a stronger weapon, but so does the second, and the second level has stronger enemies. So the advantage of the first upgrade only lasts a very short time. And the level 4 upgrade is just a key to get to level 5.

Oh, and your gun in overhead mode – it starts out with limited range, and although you can power it up, getting hit weakens the gun. So if you get damaged too much in a boss battle, you can find yourself unable to damage it. (You can use grenades, but they detonate a specific distance from you, and it’s hard to get into position while the boss is moving around and firing at you.)

Recently I was thinking of some improvements that could be made to the original game – mainly some additional power-ups that could be stuck into the now-useless cave areas. Here’s what I was thinking:

  1. Increase the distance you can fall when outside your tank
  2. Increase the minimum level of your gun, so that it always has unlimited range
  3. Maybe increase your health or hover meters
  4. Maybe add a new type of special weapon, although there’s nothing obviously lacking there.

Well imagine my surprise when I found that they have recently released a new sequel for the WiiWare, called Blaster Master: Overdrive. And against all odds, it looks cool! I say this is against all odds because the Blaster Master series is full of lame sequels:

  1. Blaster Master 2 for the Genesis – I’ve heard it’s overly linear and just plan bad.
  2. Blaster Master Boy for the Game Boy – no vehicle, just clearing obstacles in overhead mode.
  3. Blaster Master: Blasting Again for the PlayStation – a 3D-view game that I’ve also heard was bad.
  4. Blaster Master: Enemy Below for the Game Boy Color. I actually got this one, since it seemed to be back to the original theme. The problem was that it had the same graphics, just different maps, and it had the same songs but with inferior quality. So while it was enjoyable enough for the low price I paid, I sold it when I was done.

This new one seems to have delighted most Blaster Master fans that reviewed it. It seems to have some polish issues, but then again it’s only $10. So maybe.

Wednesday, January 19, 2011

Mega Man 10

Being on parental leave, I got some time to myself to play Mega Man 10. It’s pretty cool. And I ate a Mentos mint while I played it, for some nostalgic value – I first ate Mentos the Christmas I got Mega Man 3, the coolest game ever. The weapons in 10 are pretty creative. It’s not quite as cool as Mega Man 9 – it doesn’t have any really catchy songs, and some of the levels are just hard without being super cool. I actually liked the castle stages though, and the final battles were pretty reasonable. (I checked the Internet for strategies so I wouldn’t have to keep playing the re-fight-all-the-guys level over and over, but it wasn’t too complicated.)

Mega Man games are among the coolest ever, but there’s a lot of variation among them. The chart below shows just how much:

image

Note that I ranked 5 and 10 about the same. 10 has maybe better weapons (since 5 has a lot of forward-firing ones, and the Water Wave is pretty lame), and a better castle (not to mention a shorter one). Specifically, the boss battles are more interesting. But Mega Man 5 does have more nifty music than 10, and I like its robot masters better. So it evens out.

I also noted a couple of similarities between this game and Mega Man X, which would have been the name on this game’s title screen if they had stuck with Roman numerals. (Note that some of these also apply to Mega Man 6, which was developed concurrently with Mega Man X.)

  • The Robot Master intro music (after the Stage Select screen) is the same as the music in Mega Man X (which is slightly different from the tune in Mega Man 2 and 4).
  • In the intro screen, the Robot Master starts out as a silhouette before appearing fully in the center of the screen.
  • When you beat a Robot Master, the “got weapon” screen demos the use of the weapon.
  • The game’s plot (such as it is) involves robots being infected by a virus and turning evil.

(And speaking of plot, as insipid as it is, it’s actually less annoying than the plot in Mega Man 9. I make it a habit of ignoring Mega Man plots to the maximum extent possible.)

Sunday, January 16, 2011

Nature

I’m trying to get back into keeping a journal. I was writing about the church callings I’ve had, and an excerpt about the whole Scouting thing seemed relevant here (as much as anything does):

Nature is cool. It’s beautiful. It’s relaxing. It’s fascinating and inspiring to learn about and observe. But it is also subversive. You can enjoy nature for a few hours, but before long you have to eat. You need to find restroom facilities. And eventually you need to sleep and stay warm. If you have to stay in nature as you deal with these issues, a disturbing thing happens to you: you start to become part of nature. It affects what you eat. It affects how you smell. Things like what socks you’re wearing and how long your facial hair is and what you’ve touched since you last encountered hand soap start to demand your attention. In short, you sort of start to resemble an animal. Now, maybe that’s an overstatement. Lots of people like “roughing it.” But I don’t.

Of course, that’s totally unreasonable. Most people in the world’s history have never had the luxury of running water or food options to begin with, so there’s no reason why I should feel like they’re necessities. And of course there is lots of value in Scout activities beyond just being outside. So I’m not trying to use my aversion to lack of running water to get out of or discourage campouts. I’m just saying that I don’t appreciate nature’s tendency to try to assimilate me whenever I start to get close to it. I’ll have to keep my guard up.

Sunday, January 2, 2011

Blissful Ignorance

My daughter was watching Barbie and the Magic of Pegasus <shudder>. Barbie’s character makes a comment that is so stupid that it warrants mention here:
Cloud Queen: [A Wand of Light] isn’t found; it’s built.
Annika: How?
Cloud Queen: From a measure of courage, a ring of love, and a gem of ice lit by hope’s eternal flame.
Annika: That’s only three things! We can do it!
In order to visit Saturn, all I need is an unlimited power source, a warp drive system, and shield generator. That’s only three things! I can do it!