But a couple of weeks ago eBay sent me a $5 coupon for no apparent reason, and I figured buying Mega Man 11 used would be a good way to spend it - basically I got the game for half price. It was definitely worthwhile. All weird things aside, the game is fun, and it does feel like a Mega Man game. Way better than 8, for sure.
From the demo, my first impression was that the game is super hard. Even for a Mega Man game. on the "Normal" difficulty (how could I play it on a lower one?) I couldn't beat the single Robot Master that was available in the demo, although it didn't let you "buy" (with in-game bolts) energy tanks and the like. The real game was also really hard, and I didn't beat anybody until I had visited most of the levels. But once I had purchased a bunch of upgrades and a few energy tanks, I started cranking through things. The clock said like 5.5 hours when I beat it. Then on Superhero mode it took me another 3 or so.
I actually do like the look, in general. The enemies managed to look classic in spite of the 3D cell shading. The robot masters look good too. And there's actually a fair amount of replayability, because the power ups you can get in the item shop are so useful that it kind of makes me wonder how well I'd do without them. Same with the slowing down time thing. In theory, it should be possible to do the game in a more classic style, once you know what to expect.
Final thing: even though I don't find my self humming any of the stage music (which is actually probably my biggest complaint), the stage select tune does get stuck in my head. So points for that.



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